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Luks

Customer
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Everything posted by Luks

  1. Source:
  2. Hey, atm there is no DMA software for R6 and PUBG. But something might change in the near future
  3. Nice hits! True controller hero
  4. I don't think doing one game is worth the costs. But doing two titles might be a better option. War Thunder is running Dagor Engine, which is exact same engine which is in Enlisted game. Both games are using EAC. Creating from scratch offset dumper and make first 1 PC cheeto would take a time. Then after that is done, DMA is possible. You can't find documentation on the web about the game engine itself, that means some good amount of hours needs to be spent here.
  5. Nice one, this resolution reminds me of CS 1.6 times
  6. Yeah, I agreed. Best in class
  7. I think it's mostly related to the fact that Team17 recently bought that title and doing opposite of what users are asking for If the avg player base will be still around 5k in next months, I guess it's still worth a try. It's UE4 and EAC
  8. I cannot believe nobody is posting here daily memes
  9. Let's ignite a "Meme of the Day" thread, no loot, just laughs! Post the meme that made you LOL in the middle of your day.
  10. I like it, but could be less VFX effects because for some people it might activate ADHD
  11. You are really good with CL Please make your vid public
  12. MVP edit, why so short?! Would like to see longer montage
  13. Cool, I just want to know if it's possible to do it with easy fix where you just replace the offsets and you g2g I would test it myself, but I can't code Offset dumper > replace with newest one from Post Scriptum > see if that works
  14. Still counting that it only needs offsets swap and it's g2g @Uwe
  15. Yeah, everything is on the forums. Let us know if that worked out for you.
  16. Since BattleBit just got released, I think they will look into this now
  17. That doesn't means he can't became a PRO with Clutch Solutions™!
  18. What hurts me the most is the pre aiming thing I would just improve my gameplay towards legit play. The crosshair placement and overall movement still a place to do some improvements. Check how @FLPPPPP did it in other day with that 180* degree turn around, absolute K.O. and legit
  19. Yeah, no worries. I'm not a dev, but from my understanding the game is no different than a squad, so running exact same pattern scanner to get offsets from Squad can be used at Post Scriptum. Then just by replacing the offsets, you already made Post Scriptum The Battlebit is on fire, I wish we could have CS for BF4, BF1, BFV It brings good old vibes, you can feel the vibe of BF4/BF3 at Battlebit.
  20. Hi, wondering if @Uwe had a chance to look at it and if it's matter of logging the offsets and replacing them with Post Scriptum ones or it's way more pain to make it How can you not like it
  21. Nice video! I see that in some areas, improvement is needed but overall looks sick! I like the part where you are showcasing how the features works, that's very valuable for the users.
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